Love: a computer game environment by Eskil Steenberg

Boing Boing reports:

Eskil Steenberg is a solo game-developer who’s bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them outwards. Based on the reports at Rock, Paper, Shotgun, it sounds like Steenberg’s really got something, and the screenshots are drop-dead knockout gorgeous.

- Cory Doctorow @ Boing Boing: Link.

Love, by Eskill Steenberg

Rock, Paper, Shotgun describes Love as

… An exploration-based moderately-multiplayer FPS with astounding impressionistic visuals and a procedurally generated universe.

… So far [Steenberg] has already populated it with weird animals and wondrous, gaseous visuals, and he intends to build the world into a kind of communal adventure, where gamers work together to furnish a central village, defend it from enemy attack, and explore the surround world and its many dungeons. Players will be able to do things like deform elements of terrain, allowing them to build tunnel networks or walls to defend their property. Items will also be intended for the good of all as Steenberg creates them and drops them into the world. You won’t be picking up rifles in your adventures, but more likely the plans for the rifle-building machine, that can then be utilised by everyone in your village. Part Zelda, part Tale In The Desert, part adventure shooter, and wholly abstract and beautiful, Love looks the kind of amalgam of art, programming and internet savvy that we’ve desired without even being able to imagine.

- Jim Rossignol, Rock, Paper, Shotgun: Link.

Love.