THE HANDY VANDAL'S ALMANAC
Game Design Resources for Half-Life
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"Kill Me Like You Mean It, Dammit"
 

TEAM FORTRESS CLASSIC
See also: Teamplay -
And: TFC Maps -
Compare Deathmatch -
Updated July 26, 2003

 

TFC Tutorials

Generic Map

Capture the Flag

Hunted

Avanti (new "Teamcheck" variables)

Miscellaneous Tutorials

TFC Discussion

TFC Maps

TFC Patches and Updates

 

Team Fortress Classic - Map Designer's Guide

Entities

  • Every TFC level needs an info_tfdetect entity to distinguish itself from a normal Half-Life level
    • can be placed anywhere in the level -- location is unimportant -- allows you to set up the game behaviors specific to the map
  • player spawn points, made with info_player_teamspawn entities

 

 
TEAM FORTRESS CLASSIC
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Almanac: Half-Life : Half-Life 2
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