Because info_player_coop
is not supported by Half-Life, you have to use the info_player_deathmatch
entity. This entity has the key named master.
And here is
the trick: heard about the game_ entities? These are the
teamplay entities, and there is one called game_team_master.
This entity
is a team based master. If you master a button
with it, and you specify team #1 as the "master team"
(I don't know the key name but I think you guessed what I'm trying
to say), then only team #1 can activate the button.
So you master
the info_player_deathmatch with a game_team_master, and the
players won't spawn randomly, but only on the spawnpoints of
their teams.
(It wasn't me
who came up with the idea, I read it on the HL-ERC. Funny I'm searching
the answer for a month, and there it is as a note, with small letters
:) )
George Bansaghi
-
terminator@migbp.sulinet.hu
http://www.crosswinds.net/~xecutor