Binding Info_Player_Deathmatch to Game_Team_Master
Karl Jones Web
 
Updated May 9, 2000 - 10:02 pm - E-mail to karl@karljones.com
 

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Binding Info_Player_Deathmatch to Game_Team_Master
by George Bansaghi - terminator@migbp.sulinet.hu

Because info_player_coop is not supported by Half-Life, you have to use the info_player_deathmatch entity. This entity has the key named master.

And here is the trick: heard about the game_ entities? These are the teamplay entities, and there is one called game_team_master.

This entity is a team based master. If you master a button with it, and you specify team #1 as the "master team" (I don't know the key name but I think you guessed what I'm trying to say), then only team #1 can activate the button.

So you master the info_player_deathmatch with a game_team_master, and the players won't spawn randomly, but only on the spawnpoints of their teams.

(It wasn't me who came up with the idea, I read it on the HL-ERC. Funny I'm searching the answer for a month, and there it is as a note, with small letters :) )


George Bansaghi -

terminator@migbp.sulinet.hu

http://www.crosswinds.net/~xecutor

 

 

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Binding Info_Player_Deathmatch to Game_Team_Master
by George Bansaghi

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