THE HANDY VANDAL'S ALMANAC
Game Design Resources for Half-Life
Home : Topics : Menu : Reviews
Almanac 2 : Xen Rebels

Site no longer actively maintained ... HV

"More Fun Than a Bathtub Full of Leeches"
 
Programming Half-Life Entities
See also: Scripting - Monster Behavior - Level Design - Compiling - Coding -

Updated June 7, 2000 - 1:48 PM
 

"Programming, Scripting, Coding"

People use these words in different ways. Here's how I use the terms:

Scripting - setting up entities to create effects and influence monster behavior

Coding - writing C++ or other deep code to make mods (new weapons, new AI, etc.)

Programming - a general term encompassing both of the above

 
Half-Life: PROGRAMMING
Handy Vandal's Almanac Logo

"Handy Vandal" and "Handy Vandal's Almanac" copyright 2008 by Karl Gregory Jones
Almanac: Half-Life : Half-Life 2
Xen Rebels
karljones.com
Contact the Handy Vandal

Half-Life © 1998-99 Sierra On-line and Valve L.L.C. All rights reserved. Half-Life and the Half-Life logo are trademarks of Sierra On-Line. Valve and the Valve logo are trademarks of Valve L.L.C. Half-Life images, textures, music, sound effects, and other graphic or audio content © 1998-99 Valve L.L.C. All rights reserved.