THE HANDY VANDAL'S ALMANAC
Game Design Resources for Half-Life
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MONSTER BEHAVIOR
see also Monster Entities - Monster Motion - Scripting -
Grunt Squads - Monster Problems -
Updated January 18, 2003 - 12:37 AM
 

The main entities which affect monster behavior:

Scripted_Sequence

AIScripted_Sequence -

Scripted_Sentence - make monsters speak

 

Monster Behavior Tutorials

 
Half-Life: MONSTER BEHAVIOR
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"Handy Vandal" and "Handy Vandal's Almanac" copyright 2008 by Karl Gregory Jones
Almanac: Half-Life : Half-Life 2
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