THE HANDY VANDAL'S ALMANAC
Game Design Resources for Half-Life
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Almanac 2 : Xen Rebels

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"Still Legal in Every Known State"

--- Entity Categories ---

Func - Trigger - Env - Info - Misc - Item - Monster - Weapons/Ammo - Xen - Game

AIScripted_Sequence - see Monster Behavior

Ambient_Generic
Button_Target
Cycler
Cycler_Sprite
Cycler_Weapon

GibShooter

InfoDecal

Light - see Light -  
Light_Environment - see Light -
  • Controls appearance of light from "sky" brushes. Placement on the map doesn't matter -- entity properties do the work.
  • See also Sky
Light_Spot - see Light -  
Momentary_Door
  • Door is only open while player holds down Use key
  • Let go of Use key, door closes
  • See Doors
Momentary_Rot_Button
Multi_Manager
MultiSource
  • AND gate -- when all entities targeting Multisource have fired, the gate fires
  • Typical use: player must activate two or more buttons before a door will open
  • See also Scripting
Path_Corner
Path_Track
Player_LoadSaved

PlayerWeaponstrip

  • Strips player of all weapons.
    (Bet that's a laugh and a half -- not.)

Scripted_Sentence - see Monster Behavior

 

Causes monsters to speak (those that have a talent for it, anyway)
See
Programming - Sound

Scripted_Sequence - see Monster Behavior

Causes monsters to run places and do things
See
Programming - Models

Speaker - causes PA announcements

See also Sound

Target_CDAudio
  • Plays CD track when player passes within radius of the entity
  • Compare Trigger_CDAudio
WeaponBox
WorldSpawn ... WorldItems?
  • Can be one of several items
  • This is an archaic entity -- the items are all available as their own entities
  • Better to not use WorldSpawn -- use the actual entities
  • Don't confuse with WorldSpawn, the set of game parameters which includes sky and music

 

 
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"Handy Vandal" and "Handy Vandal's Almanac" copyright 2008 by Karl Gregory Jones
Almanac: Half-Life : Half-Life 2
Xen Rebels
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