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"New Studies Reveal Link With Cattle Mutilation"
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Light - there are several kinds of light in Half-Life:
Light Entities
More Tutorials
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Switchable Texture Lighting (requires ZHLT 2.5.3 Custom Build 1.7) "All texlights can now pulse, flicker, and switch on and off, just like normal light entities. To use this feature, you need to set the 'style' value on the brush entity which has the light-emitting texture. If your .fgd doesn't include style values, you can add the following to any entity...
The Grouped setting is essentially a hack to allow your texlights to be switchable. To use it, create a brush entity with texlights on it, and set its style to Grouped; then create a light entity with the same name as the brush entity. Hlrad will now pretend that the light emitted by the texlight is "really" being emitted by your light entity! In other words, turning the light on and off will now turn the texlights on and off, too. (You'll probably want to set the brightness of the light entity to 0.01, so that it emits no light of its own.) (This trick is unnecessary if you're using Spirit of Half-Life, which supports switchable texlights directly.)" Source: |
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Lighting Problems There are two main kinds of lighting, each can fail in its own way: * Light entity - if it won't light, trying setting the color * Texture lighting - this requires a valid "lights.rad" file - a text file containing names of luminous textures, and color/brightness. In some versions of hammer, the "lights.rad" file is empty -- if so, copy text from "valve.rad" into "lights.rad". Also make sure that "lights.rad" is in the correct directory. This depends on your compiler -- I use Zoner's HL Tools, so my "lights.rad" goes in the "C:\apps\zhlt\" folder. (If using the Hammer-supplied compiler tools, I think that "lights.rad" goes in the "C:\app\hammer" directory. But you should use Zoner's tools -- much superior to standard Hammer compilation.) |
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Moon Light
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LIGHT
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"Handy
Vandal" and "Handy Vandal's Almanac" copyright 2008 by
Karl Gregory Jones Half-Life © 1998-99 Sierra On-line and Valve L.L.C. All rights reserved. Half-Life and the Half-Life logo are trademarks of Sierra On-Line. Valve and the Valve logo are trademarks of Valve L.L.C. Half-Life images, textures, music, sound effects, and other graphic or audio content © 1998-99 Valve L.L.C. All rights reserved. |