THE HANDY VANDAL'S ALMANAC
Game Design Resources for Half-Life
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Almanac 2 : Xen Rebels

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"Chock-Full of Linky Goodness"
  LEVEL DESIGN
Principles of Mapmaking and Game Design

Updated Jan. 11, 2004
See also:
Editors - Effects - Terrain - Vertex Manipulation - Changing Levels - Leafs -
And: Getting Started - a Newbie Mapper's Guide
New Jan. 2004: Making a Sphere in Hammer

 

Links to Resources

Mapping Primer @ Frank Clan

Creating Worlds: Better Level Design - emphasis on improving quality of maps, rather than technical advice on making doors etc.

Box.rmf - very simple map, demonstrates basic principles of level design

Rules for Novice Mappers by Firebinder

Making a Sphere by MazeMaster -

Basic Building by Court Jester

 

Think about trouble before it starts

 

Spiral Staircase Design

Brushes needed for spiral staircase -

  • Central column - tall block, eight sides (or however many sides you like)
  • Steps - four-sided blocks shaped into wedges - arrange these around the central column
  • Enclosure - brushes to go around the staircase, with openings for player access (unless this is a free-standing staircase).

For precise brush design, use the Vertex Tool.

 
LEVEL DESIGN
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"Handy Vandal" and "Handy Vandal's Almanac" copyright 2008 by Karl Gregory Jones
Almanac: Half-Life : Half-Life 2
Xen Rebels
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