THE HANDY VANDAL'S ALMANAC
Game Design Resources for Half-Life
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Almanac 2 : Xen Rebels

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"Wouldn't Lie to You About the Important Things"

--- Entity Categories ---

Func - Trigger - Env - Info - Misc - Item - Monster - Weapons/Ammo - Xen - Game

Info_BigMomma
  • Entity List by HellBringer
Info_Intermission
Info_Landmark
  • Point of reference for two linked maps
  • Put an info_landmark in each map, use same name for each
  • See also Topics: Changing Levels
Info_Node
  • Monster AI reference entity -- monsters move to info_node points
  • See also Monster - Monster Behavior -
  • I have seen info_node entities cause run-time problems ... a glowing, rotating entity appears where the info_node is located ... this seems to happen in a map with only one node, and also in maps where none of the nodes can "see" a neighboring node.
Info_Node_Air
  • AI movement reference for flying monsters
Info_Null
Info_Player_Coop
  • Co-op start point
Info_Player_DeathMatch
  • Deathmatch start point
Info_Player_Start
  • Single-player start point
Info_Player_Start2

Info_Target

Info_Teleport_Destination
 
Half-Life: INFO ENTITIES
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"Handy Vandal" and "Handy Vandal's Almanac" copyright 2008 by Karl Gregory Jones
Almanac: Half-Life : Half-Life 2
Xen Rebels
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