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HIT BOXES

See Also: Models -
Updated March 30, 2003 - 8:43 PM

 

Hit Boxes

Hit boxes are invisible boxes that the game uses to calculate wether you have been hit or not. In Quake2 there was one simple bounding box which sat roughly around the outside of the model. In Half-Life Deathmatch, it's the same, however, in single-player, AI enemies any, or all bones can have their own hit box, making for more accurate hit locations

Hitbox Resources

 
HIT BOXES
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