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CRASH
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Updated November 6, 2000 - 12:00 AM

 

CRASHING HALF-LIFE
see also
Troubleshooting - Poly Count Blues - Level Design -

You can crash Half-Life by using entities in ways they won't tolerate.

Entities outside the world are always a bad idea. Make sure every entity (both brush and point type entities) is inside the world. See Level Design.

Some entity problems happen when the entities are activated. Other problems happen immediately upon game startup.

Leaks may cause entities to crash -- and even if the game runs, it may run slowly, or do other troublesome behavior.

Under certain conditions, Trigger_Camera will crash the game -- for instance, if you try to use other entities while the Camera is happening.

Trying to use an Env_Render on an Env_Sprite can also crash the game.

Remedies

I've been able to fix many of these problems by moving or deleting the offending entities. (Ditto Leak problems.)

It's a good idea to purge things by giving your .rmf file a new name, then deleting or relocating all the old files, to mitigate against possible corruption across the several files that support the .rmf.

In some cases I've given up altogether, scrapped the map. But not only can these things be fixed, it's good to fix them, because the required detective work makes it obvious what went wrong in the first place.

Keep at it -- mapping is hard work, full of tricks and pitfalls ... but once you get going it's totally worthwhile.

 

 
CRASHING HALF-LIFE
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