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"Turning the Valve on Your Brain-Tap"
 

COMPILERS and COMPILING
See also: VIS - Compile Errors - Editors - Leafs - R_Speeds - Poly Count Blues - Crash - Troubleshooting -
Compiling the SDK: see Coding -
STRONGLY RECOMMENDED: ZONER'S HALF-LIFE TOOLS -
Updated August 2, 2003

 

COMPILERS AND COMPILING

Compiling is the process of turning a source file
into an object file.

The source file is what you edit in an editor.

Source files for Hammer (formerly Worldcraft) uses the .RMF file extension.

When you compile an .RMF file, you actually run several programs in sequence. The final outcome is a .BSP file (actual playable game file -- the object file for Half-Life and related games).

STRONGLY RECOMMENDED: ZONER'S HALF-LIFE TOOLS
These compiling tools are much better than the standard Worldcraft/Hammer tools!

Compiling and Compilers: Resources


Caution - long file name problems ...

Don't install your compilers on long pathnames -- this can cause problems. See Compiler Errors.

 

 

HLCC, Worldcraft, File Extensions

  • HLCC uses files with the extension ".map"
  • Worldcraft saves its files with the extension ".rmf" by default.
  • So -- "Save As" in Worldcraft using the extension, ".map" ...
  • ... and HLCC (which is a kick ass program!!!) will now find your map.
  • After you have "Saved As", you can select "Save" -- Worldcraft continues to use ".map", the most recently specified extension.

- Rust post by Navyfighter -

 
COMPILERS and COMPILING
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Almanac: Half-Life : Half-Life 2
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