|
"Turning the Valve on Your Brain-Tap"
|
|
Throwable
Weapons |
| Coding a Throwable Weapon from the HL-Coder mailing list From: Raiko Creating a weapon that is thrown to do damage, but stays useable I'm wondering how I can create a weapon that is thrown at enemies to do damage. However, I want the weapon to stay active in game so it can be picked up and be thrown again.
From: Raiko Would I need to create a second entity (a la Crossbow Bolt) to do this? Meaning, would I have to make the weapon "fire" this entity to do damage and then be deleted and remade as a weapon that can be picked up? Is that what you mean?
|
|
"Handy
Vandal" and "Handy Vandal's Almanac" copyright 2008 by
Karl Gregory Jones Half-Life © 1998-99 Sierra On-line and Valve L.L.C. All rights reserved. Half-Life and the Half-Life logo are trademarks of Sierra On-Line. Valve and the Valve logo are trademarks of Valve L.L.C. Half-Life images, textures, music, sound effects, and other graphic or audio content © 1998-99 Valve L.L.C. All rights reserved. |